2.5D Platform Game (Unity)

This was my first Unity Project, the type of game was set by a classmate.
You play as an ice cream cone with three ice cream scoops. The scoops represent both health an ammunition, and the setting is “forest”. The target audience are kids, family, casual. This level is meant to be placed directly after the tutorial levels, and is therefore simple. This is also the reason why it only contains one type of enemy.


Feedback, testing, approach.
I got to test the level with several different people, and got some feedback from them. The main issues I focused on fixing was smoother controls, improved enemies (taller, quicker response on death) and an indicated front on the player so they would know which way they would shoot. I improved all of these things, as well as fixing some other things based on observation and feedback. The movement controls can either be A,W,D or the arrows. The shooting button is no longer space because the testers distinctly tried to use it for jumping.
I changed the shooting button to Z and left Shift.


Gameplay, Concept.
The scoops represents the players health. If the player run out of scoops and is hit by an enemy, the level will restart.
If the player hit an enemy while still having scoops left, the player will lose one of the scoops.
The player can choose to shot the scoops, killing an enemy if hit.
I did not create assets beyond the block-out of the level, but I do have some drawings to illustrate the general look the game was to have.
Enemies and platform movement will stay idle until the player enter their trigger (same go for specific sounds effects).

