Entra Kareia - Trading Card Game/ VideoGame
Entra Kareia is a huge project, that's currently put on hold - though as a concept, it's pretty much complete. The goal for it is to make it a full trading card game (online first, then possibly physical).
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Premise: A highly adaptable strategy game, where each card is 3 cards. It's not about hiding what you can do, but to think your way through a scenario no matter what you meet. The setting also encourages banter and story-telling between players~
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You'll link up 1-3 Entities on your side of the field through an environment and meet your opponent's linked up entities. Using their abilities, paid by talents, you strategise and try to beat your opponent (With a ReserveDeck functioning as your HP).
There's a lot more to it, but that's the gist. Curious? I'll happily tell you more about it, just ask!~


I have done a lot of work towards Entra Kareia so far, including plenty of playtesting and concept tweaking, as well as managing a small team (through Jira) to add art and plan functionality.
My work has been focused on the gameplay itself (gameflow, mechanics, balance, prototyping) as well as creating the symbols and layout of the cards the game will need.
I wont' include all the iterations here, but the images below has from left to right; the first version of a card, the current versions of the card, the cards used for playtesting.
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Beyond me, programmers have been working on the management in preparation for going digital, and artists have provided some artwork for the images on the cards (I've dona a bit of art as well).




Pyrate Scuffle - VideoGame Concept
Concept: Two pirate crews are docked and fighting each other. Purchasing units of your own choosing, adding funds and power from the field, your goal is to kill the other player's captain before they kill yours!
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It's a turn based strategy game - movement by tiles - with a variety of units that each have unique abilities. Planned units; Captain, Swordsman, Gunman, Thief, Brute.

Entering Intora - VideoGame Concept

Entering Intora is to be a puzzle-platformer escape-the-room type of game.
Intora is one of my many worlds, featuring a mountain hatching different creatures, but I will not go into too much detail here. I will however include my diagram plans for a level set in this concept.



High-school Havoc - Boardgame Concept
High-school Havoc is a 2-4 player game that has been created.
Easy to learn, and quick phased.
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Gameplay;
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Each player play 1 card on any target player (including themselves).
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Each player secretly choose a 'ditch school' or 'attend school' token, then simultaneously reveal their choice.
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1 Event card + the target cards are revealed, and each player's popularity/ academic status changes accordingly.
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Each player draw a card.
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If a players academic or popularity status reaches 0 - they lose.
The winner is the last student (player) standing!
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Although the art is roughly put together in its current state, and it could do with some additional cards/ balancing - it is playable, and test has shown it to be enjoyable for a variety of players.


TreasureHunt - BoardGame Concept

TreasureHunt is a simple little game where the goal is to collect 3 treasure pieces before your opponent does.
Gameplay;
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You may rotate a tile.
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You may play 1 of the outside tile to any lane (showing the end one outside the map.
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You may move your piece as far as your current path allows.
The treasure spawn is determined by a dice-roll (rerolled if it lands on a player).
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If a player is pushed off the map, they respawn, and their new position is determined by a dice roll.
MacGyver Bomb defusing! - BoardGame/ VideoGame Concept
This is a game inspired from a TV show (MacGyver).
The premise is to 'defuse a bomb using simple but limited tools before time runs out'.
The prototype is made to be a board-game, though this could very easily fit a digital platform.
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Keeping track of which pieces has been moved and used worked easily on a board with this layout, although it would be nice if the player didn't have to worry about keeping track of this themselves.
